+1 on that, dude. The first three frames a 3D character walks on youtube i can predict if he’s using the normal walk or the fruity walk. Same thing for that weird left-right-left-right-twerk-twerk dance, they are that widely copied around without customization.
Yeah thats the idea, if you can run standard traversal anims then the system could be adapted to use with any character.
I thought the basic Mixamo walks were ok, perhaps the feet dont hit the floor realistkcally and the strafe movements have to be matched to a particular forward cycle. The combat atuff is also probably ok to anyone who hasnt used mixamo.