change UV in godot

Hello. I have models of the same object in blender it has the same material, but the grid coordinates are different, can I set the coordinates in Godot itself? in order to on the same stage

there wasn’t many meshs, it was one and the same mesh with different coordinate grids on the same material

The StandardMaterial3D has properties for UV1 offset and scale, those can be tuned, but you may be better off editing your UVs in blender.

thanks, I’ll look into it