Godot Version
4.3
Question
Simple question, really: I want the player to be able to change the game’s resolution
I know vaguely how to do that in code, but that’s not what I’m here about. I’m asking about keeping what the player sees in-game the same, regardless of resolution.
The stretch mode is set to viewport, and the Aspect is at Keep. This works fine if I’m always playing the game at, say, 1280x720, I can resize the game window and it won’t mess anything up.
However, once i change the resolution in Project Settings(and I reckon if it changes in code), The in-game camera also seems to increase and decrease in size, showing more or less to the player than I intended.
Am I stuck with this, is there a good solution, what’s the best course of action?