Changing The API Level to 35 , Godot Game For Android

Godot Version

Hi, so I make android games in Godot, recently the google play has changed its policy and has been give warning to change the api level of the app that I have published to api level 35.

Question

Is there any one who can help me on this ?

In the Android Export screen, turn on Grade build and change the Target SDK to 35 like so:

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Yeah I did this but on the google play console dashboard it keeps on showing the warning.

Have you tried testing it in Android Studio with a virtual phone running that OS?

In my case, I have until August 31 to target API 35.
I think the easiest way is to wait for Godot 4.5
API 35 will be integrated:

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In that case you can test it now by compiling with 4.5 beta 3.

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Yes. I’m waiting for a stable version of Godot, but I tested with 4.5b3 and Google correctly detects API 35

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I opened the apk file from Android Studio and checked the AndroidManifest.xml and it does show the targetsdk to be 35 but the warning in the google play console doesn’t go away.

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lets wait for godot 4.5 .

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Same problem here
I got 2 apps, both got warnings. Originally built on godot 4.2
I get a friend to help me export 1 of the projects on her computer, with godot 4.4 and android studio newly downloaded, and surprisingly it works!
But for the other, I’ve tried all thing (godot 4.4, android API, android SDK build tool, android SDK command-line, android SDK Platform tool) but it still not get complied status.
The “target API” field on Play Console still display 36. I check the Manifest.xml file, it reads clearly targetsdk = 36 but compiledsdk = 34
So I doubt it’s all godot’s problem. I’ve requested google for extension, and still searching for measure

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Have you found a solution?
In my case, it’s easier to upgrade to Godot 4.5, which configures the compilation correctly.
Perhaps you can check the editor’s settings to see if the Android SDK folder you’re targeting contains version 35?

From what I have read in other posts on this forum, the only solution is to upgrade to the release version of Godot 4.5 because that’s when support seems to have been added in.

Thank you for your reply.
I was hoping there was another solution as well