Changing the default image compression import setting

Godot Version

4.1.3

Question

I am working on a game, and noticed that for all of my sprites it is changing the default texture compression settings to be set to vram compressed. I would like to set them to lossless. I know that you can do this manually, but it gets very agitating. I would like to know if there is a way to avoid this, even if that means switching to a new file format. I am currently using the PNG format. If this is not possible, I would really much like the devs of Godot to make a default import compression setting in the editor settings.

Hi, at the top of the import tab you have the “preset” button. Click on it and select “Set as Default” for the type of texture you want imported. If you have lossless selected then all future images will be imported lossless.

3 Likes

Thanks!!!

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