Changing the scrub/scroll/drag amount for a rect int

Godot Version

4.3

Question

Is there any way to change the value by which these fields change when you click and drag them in the inspector?


At the moment they’re changing by 5 when I drag them. That’s too much.

Never mind, I found it. In the Editor settings:


The default is 5, change it to 0.1 and integers drag properly.

Unfortunately this makes float fields unusable when dragged now. I’ll open an issue if there isn’t one

I think you can hold shift or some modifier key to slow down the scrubbing. I don’t remember off the top of my head.

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Oooooooooooooh. Nice. I’ll try this

okay looks like shift slows it down, and ctrl locks floats to integer
Along with the badly-named editor setting for draging fields, this makes it useable imo. Thanks!

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