I have a 3D model, with a skeleton and animation, without clothes, how can I make a character customization system in Godot?
For example, when wearing a sweatshirt, what tips and tricks would you give?
I’m interested in this topic for version 3.5+ and 4.2+
I modeled the clothing in blender in the same scene as my character and exported it to Godot. In my code I change the visibility of the accessories depending of which one is equipped. I believe this won’t be optimal if you have a lot of equipment in your game since they are all loaded when you instance your character.
If your skeleton isn’t too complex maybe you can try with BoneAttachment3D nodes.