Character select screen

same character_select.tscn that now works for 1 player but for two players. Easiest to use the same or dublicate it for two players maybe calling it character_select2.tscn?

Thankful for any suggestions.

Found this:

AI-reply:

To create a 2-player character selection screen in Godot,

use an Autoload (Singleton) script to store player choices globally

. Design a UI scene where each player navigates selection buttons using distinct input actions (e.g., ui_up/down for P1, p2_up/down for P2). When a player confirms their choice, update the Autoload variables and transition to the game scene, where you spawn the selected character scenes based on those stored values.

Core Implementation Steps

  • Global State Management: Create a script (e.g., GameData.gd) and add it to Project > Project Settings > Autoload. Define variables to hold the selection:

    gdscript

    # GameData.gd
    var player1_character = null
    var player2_character = null
    
    
  • Input Handling: Define custom input actions in Project Settings > Input Map. Create separate actions for each player (e.g., p1_select, p2_select) to ensure their inputs do not conflict.

  • Selection UI: Use TextureButton or Button nodes for characters. Connect the pressed signal to a function that assigns the chosen character to the corresponding variable in GameData.

  • Syncing Selections: Use a counter or boolean flags in your selection scene to ensure both players have confirmed their choices before calling get_tree().change_scene_to_file("res://level.tscn").

  • Spawning Characters: In your main game scene, check the GameData variables in the _ready() function. Use load() or preload() to instantiate the correct character scene and add it to the tree.