Hello! So I’m trying to make a 2D RPG game and for some reason I can’t get the collisions to work? I’m pretty new to Godot so I might be missing something but as far as I know, I did it correctly
My CharacterBody2D has a CollisionShape2D. The layer being ‘1’ and the mask being ‘2.’
I made the collision for my TileMap, I added a Physics Layer, I selected the whole thing and set the layer to ‘2’ and mask to ‘1.’ yet for some reason it still ignores the collision?
OH I forgot to include move_and_slide() in my character’s code. thank you so much though! it was kind of a silly mistake on my part but again, thank you for the help!