I’m making a 2D platformer and when I test the game in the regular non-fullscreen mode it’s fine (for the most part) but when I put the game to fullscreen mode the character is jittering pretty heavily (video below for reference). I’m using an M1 MacBook Pro and I’ve read that there is a Mac bug for fullscreen, but the thing is that the character controller I’m using for this game is copied from the Brackeys Godot 4 Tutorial and when I run that game in fullscreen mode I have 0 jittering issues. All the settings are identical to the template of the game so I have no idea what I’m doing wrong.
Also, what framerate are you getting in fullscreen? If you are getting dropped frames due to the GPU not keeping up, then jittering will become visible by definition. Physics interpolation can help with this somewhat, but it’s not part of core until 4.3.dev (you can use smoothing-addon for now).