CharacterBody2Ds on different coordinate systems

Godot Version

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Question

I have 2 characterbody2D nodes which have different coordinate systems. The inspector says they are both at 0,0 but they are at different positions. They both have the same parent node. How do I fix this?

Check if the collider or sprite of your characterBody
is offsetted. This might be the origin of your problem.

Also check if this button is selected
image
it enables the local space.