I’m trying to move a CharacterBody3D using move_and_slide() in Godot 4.1, but it doesn’t move at all.
I have:
Set up a scene with CharacterBody3D, MeshInstance3D, and CollisionShape3D
Wrote a GDScript with move_and_slide(velocity) in _physics_process()
Normalized direction, calculated velocity
Mapped inputs in Project Settings
No errors are shown, but the character doesn’t move. What could be the issue?