Godot Version
4.3
Question
I figured a work-around solution to this but it would be nice if it weren’t necessary.
Here’s how I’m instantiating the node:
node-path = “res://main/world/molds/petal_mold/petal_mold.tscn”
var loaded_node = load(node_path)
var instantiated_node= loaded_node.instantiate()
add_child(instantiated_node)
instantiated_node.global_position.x = global_position.x + 2
The x+2 is enough distance from my instantiating CharacterBody to not have overlap, yet it does and causes the pushback.
I noticed that adding global_position.x -= 2 to the instantiating CharacterBody during this call removes the pushback, solidifying my idea that they’re overlapping even though I never see it. That, and switching the collision layer of the instantiated node removed the issue. But I’d rather not have to do that.