I’ll have to take a look at both approaches: the one I described in my reply last night with the diagram, and the one I described here that uses VisibleOnScreenNotifier3D.
That’s actually the plan: I’m hoping to set it up so that the Camera3D automatically follows the player when they move around using the arrow keys, but can be moved on its own using WASD to look around too.
Anyway, thanks for all your help!