l2030
August 24, 2025, 4:42pm
1
Godot Version
Godot 4.4.1
Question
I have a card that uses sub-item cropping, but when I rotate the card, the cropping doesn’t work very well.
Is its performance normal? How should I deal with it?
Besides, I know that SubViewPort can solve this problem, but I’m not sure how much it affects performance.
This is a limitation of control clipping:
opened 10:32AM - 02 Aug 18 UTC
bug
discussion
topic:rendering
confirmed
topic:gui
topic:2d
___
***Bugsquad note:** This issue has been confirmed several times already. … No need to confirm it further.*
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**Godot version:**
v. 3.0.5
**OS/device including version:**
Windows
**Issue description:**
I'm trying to use **Control** node's Rect "Clip Content" to mask it's content with simple rectangle. While Control node is not rotated - Clip Content works fine. But when I rotate Control node - clipping occurs on bounding box of Control node. Expected to be rotated with control node.
**Steps to reproduce:**

**Minimal reproduction project:**
[GodotGame.zip](https://github.com/godotengine/godot/files/2253099/GodotGame.zip)
Using a viewport is probably fine performance-wise, as long as you only have a few dozen cards visible at once at most.
mrcdk
August 25, 2025, 7:50am
3
l2030
August 25, 2025, 2:12pm
4
Thank you very much for your answer. It has cleared up the confusion that has been bothering me for a long time
l2030
August 25, 2025, 2:14pm
5
Yes, I used ColorRect as the parent level clipping, which solved my big problem. Thank you very much
system
Closed
September 24, 2025, 2:15pm
6
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