@phoenixdk @Luova_Labs
Thank you both for your feedback, it’s extremely helpful and motivating.
I very much intend to keep working on this, it is currently quite barebones, especially in terms of sound effects/music, which is something I don’t intend to work on until I have a very strong foundation for the game.
The shop has gone through and will continue to go through different iterations, I agree that there needs to be a better balance of when items/dice appear and how much they cost.
I plan to have something in the region of 100+ items/consumables, enough to give the game a large amount of variety and replayability. Hopefully this will give different builds equal chances of achieving high scores and not have one standard build be the main option.
Items like the Matchstick will be reintroduced at a later stage, I am reworking how they are implemented. Black Hole will also be worked on as I try to figure out how to combine it with other aspects of the game.
I also agree that having someway of controlling randomness is needed, I think it would give the player more agency and to not always be stuck with what they have.
Also some QOL features are due to be added, selling dice in the shop, better level scaling and a load of other things that hopefully will make the game more pleasing to play.
Your feedback helps massively with balancing things out and having different approaches to builds and the overall game.
I’m currently working through ideas for 0.4 and will update here once it is playable.
Again, thank you for your feedback and if anybody else has played it and has things to say, positive or negative, I’m eager to listen.