COGITO - First Person Immersive Sim Template for GODOT 4

Hey everyone,
Just a small update: I’m going to be at the Reboot Develop Blue Conference in Dubrovnik.
I’ll be mostly presenting my in-development game, but will also show COGITO to anyone interested. If you’re by chance going, would love to meet and chat!

2 Likes

I remember I saw this somewhere! It was on the forums, not Twitter :sweat_smile:
It was great meeting you!

2 Likes

Hey everyone,

There’s been quite a few updates to this template so I made a new video showing off some features:

I’m also working on a new tutorial series to help get people started with COGITO.
If you have any questions that you feel aren’t covered by the current documentation or tutorials, let me know and I’ll make sure to answer them.

1 Like
  1. error when pressing F

Invalid get index ‘cogito_properties’ (on base: ‘AnimatableBody3D (cogito_button.gd)’).

30		if( !collider.cogito_properties && !cogito_properties): # Case where neither projectile nor the object hit have properties defined.

  1. error when trying to pick up a gun

Invalid get index ‘player_interaction_component’ (on base: ‘null instance’).

211	get_local_scene().player_interaction_component.send_hint(null, "Unable to pick up item.")

Hey tomcat, thanks for flagging the first error. I’ve just pushed an update (beta 202406.01) that should fix this.

I’m not sure exactly how you ran into the second error. Would you mind submitting an issue on the COGITO GitHub with a few more infos?

The second error occurs when there is not enough space in the inventory.

1 Like

Gotcha! Found the issue and just pushed a hotfix.
Thanks for flagging these!

1 Like

Hey everyone,

Just wanted to post here as well that COGITO v1.0 is now released!

Get it on GitHub: Cogito on GitHub
or on the Godot Asset Library

4 Likes

That’s a vibe!