Godot Version
4.2.1
Question
I’m currently working on getting data into a game I’m beginning to develop. My understanding is that Resource
s are a powerful way to go about this, and I’ve already got my individual classes setup, as well as the Resource
that will act as a collection of them. However, I’m at a crossroads.
My collection contains:
@export var items: Array[Item]
Now as I’m developing those Item
s, I seem to have two choices. I can create them inside this resource directly, where they’ll get embedded, or I can create the resources separately and then link them in.
Given that for my use case something is likely to have the entire collection loaded in memory basically all the time, is there any reason to favor embedding the resources in the collection vs. having them as separate files?
In either case I can write some tooling to make editing easier if I’d like, so it seems like it might come down to the number of files on disk, but I’m curious if there’s any other considerations I may not be aware of.