Collision and score counter

I’m struggling getting my score counter to go up only when pressed on the sprite that has collision over it not just anywhere on the screen.

If your sprite has a CollisionObject2D, like Area2D, CharacterBody2D, RigidBody2D or StaticBody2D, you can override its _input_event() method and put your score counter logic there.

Note: _input_event() requires input_pickable to be true and at least one collision_layer bit to be set.