Good evening, I am trying to scale my enemy’s body into a larger size. The problem is that I can adjust everything except for the collision body that makes contact with the ground; otherwise, it stops going after the player and freezes in place. Any suggestions to make it work?
I fixed it now, so for anyone finding a solution, Godot is picky about making your 3D collision shape go down on the y-axis. If you adjust the size, it has to be close to the midpoint and scale up the y-axis instead. Also, check if your collision shape is INSIDE of your mesh instance; if it’s one pixel out from it, it does weird things.