Godot Version
Godot 4.4.1
Question
I might have missed some simple information on the doc, however, here is my problem:
- I have a Character2D with a rectangle collision shape. Height of rectangle is 128px
- I have a TileMap with bricks height of 64px, and created a floor 2 bricks above the floor (128px high)
- Why, when I walk towards this platform, my character stops walking, as it should go under, is it due to some some of tolerance?
- My fix is to have a collision shape of 127.5px height, and that works, bu seems wrong.
- Am I missing something?