Godot Version
4.5
Question
I have setup a very simple project with a player, a tileset and an enemy. I am trying to set up collision so that the player will not be able to walk through walls/floors etc. I have set up the tileset collision and enemy collision correctly however the player will only collide with whichever object is on layer 3. It doesn’t matter what layer I set the player to and it doesn’t matter what is taking up layer 3 (either the player or the enemy).
I cannot get the collision to work for both the enemy and the world at the same time because one has to be on layer 3. It doesn’t matter what layer I set the other thing to the collision just won’t work and I will pass right over it.
I am really struggling with this very strange issue so any help would be greatly appreciated