Godot Version
Godot_v4.3-stable_win64
Question
Is it possible to combine multiple MeshInstance3D, with different shape and materials to one mesh for optimization? im making minecraft-like game and want to combining far objects and blocks to one mesh, but blocks and objects near the character will be individual meshes and because of that I can build and destroy them.
I thought multimesh would help, but the tutorials talk about one object (like grass or a tree) that’s placed in large numbers and combined into a Multimesh. but I need to combine different objects and blocks.
using gridmaps not an ideal solution. its good for blocks, but other objects can have any position and can’t be at specific cell.