Godot Version
4.3
Question
I am trying to setup a build pipeline from vs code to be able to debug engine source using lldb but when i launch the compiled exe it crashes after project manager creates and tries to load that project with a DEP exception
Should lldb be able to get a stack trace? That is what I would look for first to see where it crashed.
stack trace seems to be empty and the output I get is
Stop reason: Exception 0xc0000005 encountered at address 0x000000: User-mode data execution prevention (DEP) violation at location 0x00000000
my build args are
platform=“windows”
arch=“auto”
target=“editor”
tools=“yes”
dev_build=“yes”
dev_mode=“no”
debug_symbols=“yes”
separate_debug_symbols=“yes”
optimize=“debug”
precision=“double”
module_mono_enabled=“yes”
use_mingw=“no”
use_llvm=“no”
scu_build=“yes”
thats the code path that crashes when building with precision=double