Godot Version
4.4.1
Question
I use a tween to spawn enemies each wave, but I want it to trigger only after all enemies in the previous wave are dead. How can I make the tween finish instantly to spawn the next wave?
4.4.1
I use a tween to spawn enemies each wave, but I want it to trigger only after all enemies in the previous wave are dead. How can I make the tween finish instantly to spawn the next wave?
Think we need some more information, can you paste your code?
You can use kill or stop to stop a tween -