Compression version of GLB/GLTF is not working

Godot Version 4.3

scene file I have exported GLB format from blender Its working fine. but using glb mesh compress format having issue in Go dot.

Error report:

modules/gltf/gltf_document.cpp:7462 - GLTF: Can’t import file ‘9e’, required extension ‘KHR_draco_mesh_compression’ is not supported. Are you missing a GLTFDocumentExtension plugin?
modules/gltf/gltf_document.cpp:7194 - Condition “err != OK” is true. Returning: ERR_PARSE_ERROR
modules/gltf/gltf_document.cpp:6896 - Condition “err != OK” is true. Returning: err
modules/gltf/gltf_document.cpp:7427 - Condition “err != OK” is true. Returning: err
Error importing ‘res://Asset_01/9e.glb’.

Any one guide me for get the solution.

@godot_team

solved.

Import un compressed GLB file into Godot. And Export file from Godot as GLTF. And Reimport again Godot. Its reduce the file size 90%.