Godot Version
4.3
Question
I can’t get Concave and Convex Collision Shapes to generate any kind of collision array. I’m almost positive this is a bug, because I have an older asset that has the PackedVector3Array already created in the tscn file and it works fine. However as soon as I create a new shape it stops working.
Observe
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is the old asset from the Proton scatter addon
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Here I am adding a new shape of the same kind
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And after it’s gone!
It’s also now missing this line in the tscn
data = PackedVector3Array( pretend all the vertex coordinates are listed here)
does this method not create it?
You sir are a life saver!
Honestly I would feel stupid for not finding that option, except that we had 3 people looking at it for an hour today and couldn’t find it.
It should definitely auto generate when you create the node or something, but that’s a feature request.
Thanks a ton I really appreciate the help!
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Good to hear.
I am new to godot,but I wonder if that was a 4.0 change on how they are generated, it seems they have done a lot of subtle changes like that :o
Mmm yeah I’m relatively new to it too. Could be it was that way the whole time. Who knows.
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