Configure Editor Snapping in Node3D

Godot Version

4.4.1

Question

So I’m building a 3D game in Godot, and I would like to snap some of my items to the grid, yes you can turn the grid on and off, and hold shift for finer control, but in a Node3D there is no grid settings so you seem to be stuck to 1 meter steps intervals and 0.5 meter when you hold shift, am I missing something?

Here’s a screenshot of the bar above the editor showing only a snap toggle.

You can configure the snap under the Transform menu in the option Configure Snap...