Connecting Signals and C#

Got it all figured out

using Godot;

public partial class LineOfSight : Area2D
{
	private Node2D player;
	void MyBodyEventHandler(Node2D body) 
	{
		if (body == player)
		{
			GD.Print("Player Found!");
		}
	}
	
	public override void _Ready()
	{
		BodyEntered += MyBodyEventHandler;
		player = GetTree().GetFirstNodeInGroup("Player") as Node2D;
	}

	
}