Got it all figured out
using Godot;
public partial class LineOfSight : Area2D
{
private Node2D player;
void MyBodyEventHandler(Node2D body)
{
if (body == player)
{
GD.Print("Player Found!");
}
}
public override void _Ready()
{
BodyEntered += MyBodyEventHandler;
player = GetTree().GetFirstNodeInGroup("Player") as Node2D;
}
}