Control physics_frame manually

Godot Version

4.2.2

Question

Is there any way to control physics_frame manually?
Such as a method like PhysicsServer3D.step(duration)or something like.
My purpose is control PhysicsServer running, not control my code running.

You can access ProjectSettings directly within code and change its parameters.

e.g.

ProjectSettings.get_setting("physics/common/physics_ticks_per_second")
ProjectSettings.set_setting("physics/common/physics_ticks_per_second", 60)