Godot Version
4.2.2
Question
Is there any way to control physics_frame manually?
Such as a method like PhysicsServer3D.step(duration)
or something like.
My purpose is control PhysicsServer
running, not control my code running.
4.2.2
Is there any way to control physics_frame manually?
Such as a method like PhysicsServer3D.step(duration)
or something like.
My purpose is control PhysicsServer
running, not control my code running.
You can access ProjectSettings directly within code and change its parameters.
e.g.
ProjectSettings.get_setting("physics/common/physics_ticks_per_second")
ProjectSettings.set_setting("physics/common/physics_ticks_per_second", 60)