Godot Version
4.2.1
Question
I’m running into a strange issue adding both controller and keyboard support for my game.
I have a 3 player coop game, where you can play either using WASD, Arrows, and mouse, or with 3 controllers.
I’m trying to implement the controller support now and the issue I’m running into is that the controllers are automatically passing in keyboard inputs as I use them.
For example, using the left joystick is both detected as gamepad inputs, and as normal keyboard arrow keys. The A button gets detected as enter, etc.
This means that the character that is usually controlled by arrow keys is recieving arrow key inputs any time any controller uses its joystick.
Confirmed the issue by going to a keyboard testing site, and confirmed the controller was passing Keyboard inputs to the computer.
Any ideas on how to address this issue? Can I block the controllers from sending in keyboard inputs? Seems like strange behavior.
Extra Info
I’m using a gulikit king kong 2, but I think most controllers behave this way on windows
(i also think that maybe there should be an input tag for topics on the forum)