Godot Version
Question
Anyone know how i would convert this:
transform.basis = Basis(Vector3(0, _mouse_motion.x * -0.001, 0))
to Godot 4 ?
Anyone know how i would convert this:
transform.basis = Basis(Vector3(0, _mouse_motion.x * -0.001, 0))
to Godot 4 ?
Use the static function Basis.from_euler()
Thanks!
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