Godot Version
4.2.2-stable
Question
I am trying to create a virtual camera to push images from my godot app to on macOS. To do this I’ve created a camera framework file that can be used by a gdextension to install/uninstall and send images to a virtual camera.
The issue I’m having is that the framework has to be included with the extension code which is fine when compiling the code as I can have scons copy over the framework folder.
The issue is when I export my project for macOS the framework folder isnt included. I have tried running a post export script to copy the framework folder over to the mounted app but it’s showing as read only when mounted.
Is there a way to include the framework folder in the game app Frameworks folder when exporting?