Cozy Space Survivors 🚀

New Boss

I received my first Let’s Play and the player mentioned that it was a bit underwhelming, that nothing “scary” waited at the end of the game. Now, in second 00:45 a huge boss spawns. Defeating it will grant you an achievement and chocolate.

Right now the boss is probably too easy. I need to balance its weapon & HP.

New Ship

I added a new player ship: Wormy. It consists of several segments - each with a weapon slot. But be careful: Losing health means losing segments (until you gain fresh health again)!

p.s. the ship is not playable in the demo to give a little insentive to buy the game. But if someone wants to try it right now, you can play the itch version (as download or directly in the browser)

Quality of Live

When playing with the scout ship (which has no weapons) the weapon boxes are now auto-recycled because taking the weapon was never an option anyway. Leads to more fluent gameplay!

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:rocket:Missile Launcher :rocket:

Beta Test (two weapon boxes are available directly at the start of the game): Cozy Space Survivors Web by simonschreibt

  • Missiles search for a random target (regardless of the distance!)
  • Missiles have a limited lifetime that gets longer the more you upgrade “Weapon Range”

Video (WITH SOUND!): Imgur: The magic of the Internet

122_missile_launcher

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Splash Damage Visualization

Game development s also about the little things: I reworked the splash damage visualization (the red circle) to be pixelated (happens in a shader) to fit better to the art style of the game. I also updated the circles you see after upgrading weapon/collect range.

Missile Launcher Unlock

  • Portal Dogs are now spawning always (but with low spawn priority)
  • Solving the Earthy-Quest (getting water) now unlocks the Missile Launcher (instead of the Portal Dogs) BUT the Missile Launcher is locked in the demo (when you find one, you can recycle but NOT take it)
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Rainbow of Love

As a last BIG addition to the game, I have added a new weapon. It’s an AoE-Nova dealing damage to everything in range.

Note: It is locked in the demo, BUT each Space-Moomoo has this weapon attached now. You can use them to your defense!

Guidance to Boxies

I was annoyed while testing stuff with boxies and not able to find one quickly. That’s why I added a new upgrade which adds ALL boxies to your guidance system. Advantage: people will learn about the existance of the guidance system through this upgrade. Even though the arrows/points are in front of their nose, most people never notice them.

Play on Itch.io (in Browser, no Installation necessary)
Play & Wishlist on Steam

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Release Date Trailer.
SOUND ON!

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  • Mines now get an extra random push when they are deployed

  • Tweak: Placed more Portals & Asteroids so that space is a bit less empty
  • Bugfix: Too few enemies have been spawned by the enemy manager
  • Bugfix: Tetris Achievement was auto-unlocked
  • Tweak: Achievements are now only communicated to Steam when not already achieved
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  • damage numbers now move in the direction of the impulse

  • boomerang, hulahoop & mining laser now also push objects slightly away from themselves (engine was already doing it before but the push is now multiplied by the speed upgrade)

  • performance optimization

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134_countdown_gifscss_two_days_01

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My game is OUT!

136_meme

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Patch 1.2 is there :slight_smile:

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I don’t agree with your opinion lol, or maybe it’s just me but the game indeed do gives off cozy vibes, the game world is giving off Ethereal vibes and the soundtrack makes me wanna spend hours on the game.

The swarm of enemies are not even too hard to deal with.

I wrote a little post-mortem: Cozy Space Survivors | Simonschreibt.

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:rocket: Patchy 1.4: Shopkeeper, Mine-Tweaks, Catalan

Wishlist Task DONE :slight_smile:

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thanks! <3

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Mission accomplished :godot:

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love it! thank you so much <3 <3 <3

:gift:My game turned 1 year old!:gift:
Here is a post-mortem, how it went: Cozy Space Survivors | Simonschreibt.
TL;DR

  • Made $3741 in 1st month, $14604 in 1 year
  • From that, I can keep ~40%
  • 3.9% refund rate
  • BulletHeaven2-Fest & Dex (Influencer) got me biggest sales spikes post-release

2025-05-02_1_year_later_post

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Thanks for sharing the post-mortem, and congratulations on a successful game! I can’t read it properly right now, but I’m bookmarking it when I can give it some focus, looking forward to it.

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