Im using version 4.2.1 with a 4.2.1 export.
I should first state that I’m using a self compiled export template for windows. This is due to the fact that it will not, in any way, let me download them. I used the
scons platform=windows target=template_release arch=x86_64
command for this within sourcecode and then exported the project to my desktop.
The export settings I am using are:
And the error I am getting is:
C:\Users\[Blank]\Desktop>ExportReleaseSysVis.console.exe
Godot Engine v4.2.1.stable.custom_build - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 551.86 - Compatibility - Using Device: NVIDIA - Quadro M2000M
ERROR: No loader found for resource: res://Crip/LABB.cs (expected type: Script)
at: (core\io\resource_loader.cpp:282)
ERROR: No loader found for resource: res://Crip/RotateCam.cs (expected type: Script)
at: (core\io\resource_loader.cpp:282)
ERROR: No loader found for resource: res://Crip/MotionSys.cs (expected type: Script)
at: (core\io\resource_loader.cpp:282)
ERROR: Can't load dependency: res://Crip/LABB.cs.
at: (core\io\resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: (core\io\resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: (core\io\resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/133200997/export-4c79ddb98b07e43b2ab89b42cec4914a-main_scene.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:275)
ERROR: Failed loading scene: res://Nodes/main_scene.tscn.
at: (main\main.cpp:3431)
So I was wondering what im doing wrong, it works just fine from the editor, after having updated my integrated graphics drivers to let opengl work.
The files are just regular C# scripts im editing from visual studio.