Hey everyone 
I started a new project in Godot 4.x and wanted to share a first peek!
It’s an arcade-style rail shooter set on existing racing circuits, but in a chaotic future where crashes, aliens, and scavengers turn every lap into a battlefield.
You’re a fragile Safety Response Pod (SRP). Surrounded by aliens. And slowly realizing… this is your career now. “Officially, the SRP ensures security, rescue, and order. Unofficially… it’s a fragile neon panic box that fires lasers at anything that moves.”
This is still very, very early development footage, right now my main focus is just getting the engine to spin like a clock before diving into gameplay features.
Here’s the first clip on YouTube:
And just for fun, here’s a first idea of the game case design 
Below are some early concept art sketches of some circuits I’d like to bring into the game:
Monaco
Las vegas
Melbourne
Any first impressions or feedback on the vibe are super welcome 
Thanks for watching — I’ll keep posting updates as the project evolves!
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Give me a bit mixed feelings as seeing bending bullets looks catchy , racing track is part of background or is point to destroy other racer , or be first ?
Looking forward to see more
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It’s giving me F-Zero vibes (in a good way). Love the concept art. Music is catchy too.
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The idea that bullets follow the track is insanely cool and original!
Is Bob’s Crystals still being worked on though?
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The logo RedFlare really gives a nostalgic vibes!!!
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Thanks!
And yes, Bob’s Crystals is definitely still being worked on. The most recent update added right-stick camera movement, something that was requested a lot during Devcom Cologne. I also improved the respawn system: instead of rebuilding the whole level after dying, you now respawn instantly. Both were frequent requests, and I think it’s super important to listen to the players. 
The game was released on September 1st on Steam and itch.io, and I’m currently working on getting it live on the Epic Games Store as well. In the meantime, I’m sharing keys with reviewers and on socials to boost visibility.
And thanks for the interest in my other project too, much appreciated! 
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Thanks a lot!
That’s exactly what I was going for with the RedFlare logo, a bit of that old-school retro vibe.
It’s actually a little nod to my family: my dad used to be a sailor until my mom got pregnant with me. He was about to leave for another six months at sea, so she literally burned his papers and passport to keep him home.
A red flare felt like the perfect reference to that maritime past, a signal for help at sea.
And with my last name being de Roode, the “RED” part just clicked even more. Double meaning, retro style. 
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Such a great story behind the logo!
Also I tried to see the steam page of Bob’s crystal but the page is on another language and seems like Google translated can’t translate this steam page…
Is the game for only your region?
Edit:ohh that first link on search is on another language.
That’s strange
, the default language should definitely be English. I’ll double-check the region/language settings on the Steam page to make sure everything is correct. Thanks for pointing it out! 
(You can register here for a free steam key… 7 left 
https://www.bobscrystals.com/pt_registration.html
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Bob’s Crystals looks well-polished. I’d be interested in reading a post-mortem on the project if you ever write one.
Also your FX Forge is awesome.
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