CrashLine Devlog #2 – 2025-09-14
Curbstones, start sequence, and the eternal search for artstyle
It’s been one of those weekends: my wife wasn’t feeling well, it was raining outside, and to make things worse… no F1 on TV. So… what do you do? Right: fire up Godot and keep building CrashLine! 
and yes.. just dropped in the alien mothership because of the prototype graphics 
Gameplay Progress
Implemented the full Start Sequence for racers:
- ENGINES_START – engines spool up while racers sit on the ground
- HOVERING_UP – ships rise at slightly different timings
- GRID_POSITION – line up neatly at their grid slots
- READY – tense silence before the lights
- LAUNCH/RACE – launch with individual reaction times
→ Racers now have lights that change with the sequence.
Moved the player ship back to positions 3–4 on the grid to stay in the thick of things. before i had no positions at all.. 
Still experimenting with props, lighting, fog, DoF, still searching for that perfect “race atmosphere.” Atmospherics are in testing, and I’ve started setting up the music and effect libraries to bring more life to the game.
Tools & Builders
Track-2-Godot project updates:
- Fixed the start/finish gap issue.
- Split track mesh generation into a separate project.
- Added automatic curbstone generation.
- Added automatic terrain generation.
- Reworked track texture into a single large sheet with start grid, finish, cracks, etc.

The texture (rescaled)
What’s Next
- First experiments with powerup drops.
- New alien types (already coded, not yet visible).
- Aliens that split into multiples.
- Mechanics for reviving crashed racers — or looting their energy or parts.
- A system where each lap completed by another racer gives you bonus abilities.
That’s it for this round, still knee-deep in the “feel” of the game, but it’s moving forward.
Rainy weekends do have their upsides
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Ok… ANY comment or suggestion is welcome: the good, the bad, and the ugly (yes, that’s a wink to the movie). I’m aiming to push towards a minimal playable demo soon, so fellow Godotteers can shoot at it as early as possible and help shape the best version of CrashLine in the end.
-Robert