Godot Version
4.3
Question
hello powerfull godoters, i have big problem with CrazySDK i havent seen topic like this,
i want to make a game for crazygames and problem will be later when i will want to publish the game, SDK is ment for 3.x godot. but the video promoting it is 1 y/o so im assuming that it might be solvable and already then there was a hint for 4.x godot, here i have all the informations i found on the web
the video i mentioned https://youtu.be/ZlCVm67RrDI
code provided by the same people
my code is practically copy paste but with changes i made after i saw this on Crazygames “support” or whatever this is xd
and also my code (im VERY sorry for how it will be shown to you but its bugging a lot)
extends Node
signal ad_started
signal ad_finished
signal ad_error
signal ad_done
signal adblock_result
var SDK = null
var adStartedCallback = JavaScriptBridge.create_callback(adStarted)
var adErrorCallback = JavaScriptBridge.create_callback(adError)
var adFinishedCallback = JavaScriptBridge.create_callback(adFinished)
var adCallbacks
var adblockCallback
func hasSDK()->bool:
return SDK != null
func _ready() → void:
if not OS.has_feature(“crazygames”): return
var window = JavaScriptBridge.get_interface("window")
SDK = window.CrazyGames.SDK
adCallbacks = JavaScriptBridge.create_object("Object")
adCallbacks["adFinished"] = adFinishedCallback
adCallbacks["adError"] = adErrorCallback
adCallbacks["adStarted"] = adStartedCallback
adblockCallback = JavaScriptBridge.create_callback(adblockResult)
func adStarted(args):
print(“[Godot] adStarted callback”)
emit_signal(“ad_started”)
func adError(error):
print(“[Godot] adError callback”)
emit_signal(“ad_error”, error)
emit_signal(“ad_done”)
func adFinished(args):
print(“[Godot] adFinished callback”)
emit_signal(“ad_finished”)
emit_signal(“ad_done”)
func midgameAd():
if not SDK: return
SDK.ad.requestAd(“midgame”, adCallbacks)
func rewardedAd():
if not SDK: return
SDK.ad.requestAd(“rewarded”, adCallbacks)
func detectAdblock():
if not SDK: return
SDK.ad.hasAdblock(adblockCallback)
func adblockResult(args):
var error = args[0]
var result = args[1]
emit_signal(“adblock_result”, error, result)
func gameplayStart():
if not SDK: return
SDK.game.gameplayStart()
func gameplayStop():
if not SDK: return
SDK.game.gameplayStop()
func happytime():
if not SDK: return
SDK.game.happytime()
func gameLoadingStart():
if not SDK: return
SDK.game.sdkGameLoadingStart()
func gameLoadingStop():
if not SDK: return
SDK.game.sdkGameLoadingStop()
func requestBanner(width : int, height : int):
if not SDK: return
var params = JavaScriptBridge.create_object(“Object”)
params[“id”] = “banner-container”
params[“width”] = width
params[“height”] = height
SDK.banner.requestBanner(params)
func requestResponsiveBanner():
if not SDK: return
SDK.banner.requestResponsiveBanner(“responsive-banner-container”)
func clearAllBanners():
if not SDK: return
SDK.banner.clearAllBanners()