Do you have a really useful utility function? An quick way of doing something tedius? Perhaps you know how to avoid a common problem. Please share!
I like these functions which can be used to create a slow motion effect:
# This will make the game play at half-speed by default.
func start_slow_motion(scale: float = 0.5) -> void:
Engine.time_scale = scale
AudioServer.playback_speed_scale = scale
# Run the game at normal speed.
func stop_slow_motion() -> void:
Engine.time_scale = 1.0
AudioServer.playback_speed_scale = 1.0