Godot Version
Godot 4.5 beta7
Question
I wonder if it is possible to create a full-fledged executable file (exe) using Godot, I mean if we create, for example, a game or program constructor on Godot, is it possible to somehow then create an ecosystem for outputting projects to a real finished EXE. I had an idea that if I convert the resources of such a constructor into godot resources, and then try to compile using the command line through the godot exe file, but I don’t know if this is possible. The second idea is to create an empty exe project on godot that will read the resource loading code, load it, and execute logic, for example using Lua, what do you advise about this?