Create shadow mesh

Godot Version



Hi all,

I imported a glb file and seperated the leaves and trunk. I vinked the option create shadow mesh but when I do a reimport then, where does the shadow mesh saved? The leaves and trunk are saved as .res files as I expected but I dont see a shadow mesh item?

The shadow mesh is automatically set in the imported Mesh resource. It does not create a separare file on disk as the file does not need to be assigned manually.

When the renderer sees a shadow mesh in a Mesh resource, it’ll be used automatically in shadow passes.

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