Godot Version
4.4.1
Question
I have to mention I am quite new to Godot and I am still learning more and more about the engine and language as well.
I have a small question about creating Enemies, more on the way to create them. It may be the type of question that doesnt have a wrong answer but i would like to hear your thoughts and experiences on how would you do it.
For example one of the ways I thought of is to create a EnemyBase script which is a class and I will create new Nodes and extend it to those while being able to code their own special functionalities.
I also saw that I can create the EnemyBase Scene and script and just create an inherited scene form there. I noticed that there were some negative comments on this solution but
And the last one was to create a EnemyBase script which will be a resource and create the enemies in there with their main stats added to the editor through @export.
When creating these for a Tower Defense where a huge number of the same enemy type would be spawned does it make a difference in the way we go on about creating the code? What would the main differences or issues that would come from using these ways to create the enemies?