I’m exploring ways to take Godot beyond traditional games and use it for interactive web projects. I’m curious, how do you optimize Godot projects for web performance, and what approaches have you found most effective for creating smooth, engaging experiences in the browser?
For those aiming for a more polished presentation, combining Godot projects with professional web design services can help ensure your interactive content looks great and functions seamlessly online.
I’d love to hear your workflows, tips, or examples of Godot being used for web-based projects!
Unless you’re making an actual game, I feel like Godot is a horrible fit for an interactive website experience. It’s incredibly bloated (when it comes to web) and not made for this task. You can likely achieve everything you want with a MUCH smaller footprint / data size if you use React and other web specific frameworks.