Godot Version
v4.2.2.stable.official
Question
Hello people! This might be a little bit of a math question more than it is related to the engine itself, but i can’t wrap my head around it
So I’m trying to make a bullet hell game. One of the attacks I’d like the enemy to have is to shoot bullets in a circular form, what I’ve come up with is that if I divide 2PI by the number of strings (found out that in order to make a pretty normal circle it’d be 20) it should be able to generate a bullet in each of the points. But I don’t know how to code that every bullet should be created equidistant from the last one
Hope that someone can lend out a hand ;w;