Godot Version
4.4 rc2
Question
I’m getting a crash like this in my game:
ERROR: Unhandled exception
System.ArgumentException: Godot Object not registered. (Parameter 'weakReferenceToSelf')
at Godot.DisposablesTracker.UnregisterGodotObject(GodotObject godotObject, WeakReference`1 weakReferenceToSelf) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs:line 85
at Godot.GodotObject.Dispose(Boolean disposing) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs:line 150
at Godot.GodotObject.Finalize() in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs:line 100
at: void Godot.NativeInterop.ExceptionUtils.LogUnhandledException(System.Exception) (/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:132)
Unhandled exception. System.ArgumentException: Godot Object not registered. (Parameter 'weakReferenceToSelf')
at Godot.DisposablesTracker.UnregisterGodotObject(GodotObject godotObject, WeakReference`1 weakReferenceToSelf) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs:line 85
at Godot.GodotObject.Dispose(Boolean disposing) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs:line 150
at Godot.GodotObject.Finalize() in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs:line 100
It happens at a point in my code where I’m cloning a complex graph of objects using FastCloner library.
How do I fix this? I’ve tried a couple of other deepcloning libraries, but this was the only one that fit my needs.