OpenGL 2D anti aliasing in godot 4.7.1-stable
Download the windows editor and web templates here:
(*.minimal* web releases drop all 3D support to reduce build size)
What can I do with this?
With it you can build 2D games that have OpenGL multi sample antialiasing support.
In short, it’s Godot for windows, but with this pull request merged in:
Be sure to give that pull request a thumbs up or a heart!
More context is in this video:
See it in action
For this web game I used the minimal release template. As you can see, crisp anti-aliased edges:
Want the full Shockwave Flash experience?
Try this plugin Scalable Vector Shapes 2D - Godot Asset Store