Custom build of windows editor and web templates with OpenGL 2D anti aliasing

OpenGL 2D anti aliasing in godot 4.7.1-stable

Download the windows editor and web templates here:

(*.minimal* web releases drop all 3D support to reduce build size)

What can I do with this?

With it you can build 2D games that have OpenGL multi sample antialiasing support.

In short, it’s Godot for windows, but with this pull request merged in:

Be sure to give that pull request a thumbs up or a heart!

More context is in this video:

See it in action

For this web game I used the minimal release template. As you can see, crisp anti-aliased edges:

Want the full Shockwave Flash experience?

Try this plugin Scalable Vector Shapes 2D - Godot Asset Store