I have custom nodes defined in a C++ files via _bind_methods() that show up in the Godot Editor. But then after running the project and closing it, the properties vanish from the inspector. The only way to get it back is to restart the engine. Has anyone encountered this/found a workaround?
Facing same issue for build/platform. Seems to have to do with the inspector/editor specifically as when the scene is played all the properties/nodes are found correctly.