Custom PropertyInfo's defined via GDExtension vanishes from Inspector after running the project

Godot Version

4.3 on MacOS

Question

I have custom nodes defined in a C++ files via _bind_methods() that show up in the Godot Editor. But then after running the project and closing it, the properties vanish from the inspector. The only way to get it back is to restart the engine. Has anyone encountered this/found a workaround?

I reverted back to 4.1 and it fixed the issue. The properties defined in GDExtension no longer disappear from the editor after running the project