Data duplication between glb and res files when using Set Mesh Save Paths

Godot Version

Godot 4.2.1 .NET


I’m currently tring to define the asset workflow of a new project. When I import glb file, I need to use the Set Mesh Save Paths option to allow to reference meshes independantly from various scene. Then assets are automatically updated when the glb file change. This is neet, but when working with other peoples, they see the res files modified after pulling the project (probably the glb file reimporting the res files).

  • Do I need to remove the res files from the version control ? (to avoid data duplication and conflict after reimport)