Hi
I have a Godot project I created a few days ago. When its running and it encounters a breakpoint, though the processing stops correctly, it remains on the display, the view port. It does not automatically switch to the editor with the cursor ready on the breakpoint.
I can switch to it manually, but none of the other Godot projects I have created do this. They all automatically switch to the editor. (Though the last was created in January)
I still have the problem. Please can you suggest where I can find the right setting, because I’ve compared all debug settings in “Project settings” and also “Editor settings” between two projects. One of the projects has the problem and one does not, yet they are all the same (they have default values).
Can you give us a screenshot of the code you’ve got the breakpoint on? Or just put the code up here and tell us which line you put the breakpoint on?
Hi,
Thanks for the help, but I’ve just solved it.
I had to change Project Settings > Display > Mode. I changed it from “Full screen” to “Windowed” and now all is good.
Cheers all - and whoever runs this forum, excellent work, Sir!
Salvo