Delayed audio playback on mobile

Godot Version:

4.3

Question;

Hello, I have a big problem that I can’t make a game with this problem. When I make a game and get the Android output and test the game I made on my phone, I realized that the sounds are playing with a long delay and this problem is not from the phone because I have 4 phones. I tested, there is this problem in all of them, how can this problem be solved?

How long is the delay? Are you using Bluetooth?

The delay is 0.25 seconds and when I use Bluetooth it is 0.7 seconds

Can you please share some codes? Do you assign/load sounds using code or in editor?
and when do you play the sound?

I tried all the codes, now I’m using audioplayer.play(), I tried everything I could, still the problem is not solved.