Godot Version
v4.2.stable.official [46dc27791]
Question
Is there a way to find the point where player CollisionShape2D is not touching the floor, like with RigidBody2D?
v4.2.stable.official [46dc27791]
Is there a way to find the point where player CollisionShape2D is not touching the floor, like with RigidBody2D?
check it from get_colliding_bodies() method. if return none of the floor, then the rigidbody2d is not touching the floor
then calculate both position and edge, you will get the point